Jane’s (I) Hunter/Killer Unofficial Strategy Guide and FAQ by Kasey Chang See A WORD FROM THE AUTHOR This is a FAQ, NOT a manual. Mar 8, @ am. Manual for (i). I just downloaded the game via Steam. I read that a manual is a must. Where is it? I can’t find one on. (I) Hunter/Killer, the most realistic submarine simulation ever developed for PC. Master the sonar and weapons control systems, learn to develop real target.
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You don’t target enemy SSNs with a single mouse click. Three passive sonar displays: This game turned my son gay. Careful study of the “Academy Training”, “Ship’s Stations”, and hunteer Tutorial” will result in rapidly mastering combat skills. How to make the game realistic and still maintain the level of entertainment that the average computer simwarrior requires.
Jane’s 688(I) Hunter Killer (US) Manual
Measuring feet in length, 33 feet across, and displacing tons submergedthe submarine is capable of firing wire-guided Mark 48 ADCAP torpedoes, Harpoon anti-ship missiles, and vertically-launched Tomahawk cruise missiles all over the place. This subsim was out of stock from the manufacturer for 4 years.
There are so hunrer aspects and features in this sim that this review barely skims the surface. Why sit around watching overpaid, cry-baby professional athletes on a Sunday afternoon when you can stalk the Indian Ocean in search of adversary fleets?
If you want to immerse yourself in a billion-dollar, state-of-the-art nuclear attack submarine, and experience the tension, drama, and exhilaration of relentless world-in-the-balance naval warfare; this subsim is your ticket.
The long wait is over! All trademarks are property of their respective owners in the US and other countries.
Jane’s (I) Hunter Killer (US) Manual | Full story here | Dave Nunez | Flickr
An ESM Electronic Surveillance Measures mast that detects radio and radar transmissions of surface vessels and aircraft. T he playing environment of I is underwater, where visuals are a nonfactor. Hey guys I have a problem I cant reload torpedoes either when I switch weapons in the tube or fire a torpedo.
Poke it up for a few seconds and bang!
A custom mission editor is included, allowing the simplayer to create new missions and share them with friends. Training, Single, and Campaign.
I was ready for an anchor tattoo after finishing the second tutorial. This is chess of the twenty-first century, boys. Creating a fun and easy mini campain or missiion.
Killeg nough about the features, let’s talk about gameplay. It crashed one time in 26 missions. You very rarely use the periscope and a “bridge” station for surfaced reconnoitering is nonexistent. But I is not a game–it’s a SIM.
It can’t be overstated how enjoyable the music is and how much it adds to the ambiance of the sim experience. The ESM detects the signals and gives the bearings of all radar-emitting craft in the vicinity, plus the source information is automatically determined from the wavelength of the transmission, furnishing you with the type of ships in the area.
The ruler and ticks marks used to plot the target’s position are much easier to manipulate than those of Fast Attack click-click-click-CLICK! T he designers of I made one notable concession to realism in the name of playability–a “3-D Object Viewer”. You exercise “intense patience” detecting, classifying, and targeting the unknown adversaries of the sea.
Jane’s Combat Simulations: (I) Hunter/Killer () Windows box cover art – MobyGames
Judging from the swiftly-growing number of “Virtual Fleets” of online hhunter of I i. Most popular community and official content for the past week. My wife wonders what the singing coming from my study is all about.
You can only see an enemy as your ordnance homes in for the kill, and it sure would be a shame to miss that after all the time you invested plotting the solution. And that judgment is a thumbs up. As such, the 3-D viewer isn’t really a concession–it keeps the sim interesting. Especially the closing credits theme music–a wonderfully rousing electric guitar version of “Anchors Aweigh”.
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