Contribute to thiagopsilva/Apostila-android development by creating an account on GitHub. Veja grátis o arquivo Apostila PyOpenGL enviado para a disciplina de Sistemas In this new from import * format, we can use OpenGL module commands. in due course. 2. Introduction OpenGL (Open Graphics Library) is a cross- platform, hardware-accelerated, apostila CPA 10 Uploaded by Marcella Costa.

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This is mostly a matter of vocabulary: It is a binary file, hence the ios:: In this program, the display function is def draw. Or add them to the scene and draw several models!

You are already familiar with the depth buffer, that prevent background pixels from being displayed if there is a closer pixel already.

Note that the texture is only bound and enabled if it is greater than 0. Now, each mesh has its own material properties, so we set up the OpenGL states according to that. So at this point, the protected member variables of the Model class are filled with the model information. With the exception of import sys, these are import statements with a somewhat different format than the one used in the first program import string.

So first, let’s describe the structures required for a model.

Back To NeHe Productions! This page was last edited on 9 Octoberat GL command, we would need to write for example: Policies and guidelines Contact us. The final call to reloadTextures is used to actually load the textures and bind them to OpenGL texture objects.

The step to skeletal animation is not as large as it may seem, although the math involved is much opengp tricky.


Apostila PyOpenGL

The above section does the rendering of the triangles for the model. Python comes with its own editor called Idle. The stencil buffer can be manipulated using glStencilFunc and glStencilOp: Lets look at that function now: The final topic I will discuss here is the changes to the base code to render using the new Model class, and where I plan to go from here in a future tutorial introducing skeletal animation. There are quite a few points to understand to manipulate the stencil buffer correctly, so let’s take time to learn them.

Since the number of triangles opnegl from mesh to mesh, there is no standard structure apowtila read. You can use that.

OpenGL Programming/Stencil buffer – Wikibooks, open books for an open world

Press “Enter” twice to make room for the following two lines of code. Now it’s time to introduce the stencil buffer. In this case, we look from 75, 75, 75 to 0,0,0 – as the model is drawn about 0,0,0 unless you translate before drawing it – and the positive Y-axis is facing up. First, and most important, we need vertices: The two variables store the number of vertices and the actual vertices in a dynamic array which is allocated by the loader.

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Retrieved from ” https: This doesn’t mean they can’t be used by you – it means that if you cut-and-paste the code into your project, you have to give me proper credit.

There are others, such as Scite that are free and also work well.

OpenGL Programming/Stencil buffer

Finally, we are going to add two more lines to ppengl first program. Move the window around with your mouse left-click on the caption bar, hold the mouse button down, and move the window. The constructor initializes all members to 0 or NULL for pointersand the destructor deletes the dynamic memory for all of the model structures.


This is done in the same way as those above, copying opegnl of the lighting coefficients into the new structure.

In this case it makes sense, because we draw a 2D pattern, but it’s perfectly possible to draw a 3D pattern in the same scene, as in the Mini-Portal tutorial. Remember that each triangle in a mesh and likewise each opengk in a triangle is indexed into the total model arrays these are the two index variables used.

If it is set to 0, you’ll recall, there was no texture, so texturing is disabled. You can even write Python code in a text processor and run the code from the command prompt by typing: Note the two indented lines after def draw:.

Note however that it does not preserve the material properties in the same way. It is difficult to understand what is wrong when working apkstila the stencil buffer, because we have no direct way to see it.

Jeff Molofee’s OpenGL Windows Tutorial #32

Much simpler, don’t you think? The function must be called first, and after loading the identity to behave in this fashion. As for the vertices, this part of the function stores all of the triangles in the model.