The object of Condottiere is to acquire four connected provinces in renaissance Italy. only the highest bidder loses their bid, in Condottiere every player loses their bid. The Universal Head CONDOTTIERE Rules Summary v (Apr09). In the game, each player represents a Condottiere who starts the Conquest of the seized by each player. The rules. Two sheets explaining the playing cards. Download a huge range of popular boardgame rules summaries, reference sheets and player aids at Universal.
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The youngest player is chosen to be the Condottier on the first turn. The player with the strongest army conquers the city.
As long as a player has Mercenary cards, he is not allowed to discard. In a game with 4, 5 or 6 players, the game ends as soon as at the end of a battle a player controls 4 cities in adjacent convottiere.
The box of Condottiere is composed of: In the case where a Winter card is played during the same battle, ruls army will be 6 points value 3×2. Who controls the Condottiere? The Condottiere chooses a city, the first battle will take place there. It is at that time that appear the Condottieri, those mercenary armies chiefs who offer their services condottiiere the most powerful cities.
At the beginning of the game, it is the youngest player who receives the Condottiere ‘statue. The more daring from them founded new dynasties like Francesco Sforza, who seized the Duchy of Milan and Giovanni Medicis who transforms Florence in his kingdom.
Battles are solved with the help of cards that players lay down on the table one by one in front of them. The game board is put in the centre of the table.
Condottiere | Board Game | BoardGameGeek
Then he shuffles the cards and gives 10 to each player to him too. The Game Cabinet – editor gamecabinet. All the mercenary cards which have been or will be put by players during the battle – included the cards from the player who put the winter card – are only valued one point.
End of a round. With 4, 5 or 6 players to be declared the winner, a player must control four cities situated in adjacent regions.
During a battle each player may: The value of the card is added to the value of those already put. Preparation of the game.
Strategy and conquest in Italy of the Renaissance. Fearsome strategists and highly skill men-at-arms, Condottieri will not content with hiring their know-how and their troops for a long time. No player is forced to participate to a battle. To play more then one Drum card is useless: At the end of each battle, all the cards put by players, who won or not the battle, are removed. If the chosen city belongs to a player, he has an important advantage during the battle: In the case of a Bishop card or if two players or more are tie, or if no player participate to the battle, the conquest of the city is a failure.
A round ends when after a battle, there is only one player to have cards. He may also choose again the city where the last battle took place. Each player chooses one colour of towers and puts them in front of him, out of the game board. Winter Cards the harshness of cold, the famine, the low visibility reduce the capabilities of soldiers.
A player may put three such cards in his army, no more. You have to take into account the ambitions of other Condottieri.
A player without cards. He may eventually conquer the city if, at the end of the battle, he has the strongest army. The place of each new battle is chosen by the Condottiere, the player owning the statue of the Condottiere.
With 2 players, six cities in adjacent regions.
He puts a tower of his colour on the condottierw spot corresponding to the seized city, after possibly have removed the pawn which was already there if the city belonged to an other player. After he gives 10 cards to each player plus 2 supplementary cards for each city controlled. The city is conquered by the player owning ruls most powerful army at the exact moment when the Surrender card is put. The game may start. The effects of this card are only applied to the Mercenary cards of the player who put it.