as the title explains; I’m after a decent tutorial or a book on JOGL (Java binding for OpenGL). Can anyone recommend one? Obviously, a free, online tutorial. Java binding for OpenGL (JOGL) is an open source library for binding OpenGL All the content and graphics published in this e-book are the property of. just got a link to this free ebook: Foundations of 3D Graphics Programming: Using JOGL and Java3D. Author(s): Jim X. Chen, Chunyang Chen.
|Published (Last):||27 August 2010|
|PDF File Size:||20.18 Mb|
|ePub File Size:||1.37 Mb|
|Price:||Free* [*Free Regsitration Required]|
Lol we will worry about the paradigms for you if you use Java3D. Search everywhere only in this topic.
Yes, once I have my footing and start to write my own routines, I seldom refer to a book – google is my friend. We are at an important time in the history of computer graphics. I understand your position, especially the last aspect. Comprehensive Tutorial and Reference 5th Edition. I am picky about such things, but more lifelike, fog-shrouded, chrome teapots are not on my todo list.
It probably takes lines of code to put a single triangle on screen. In reply to this post by LordSmoke.
Thanks once again for the helpful feedback. Is this shader-based stuff what I need to learn? There are currently no scenegraph supporting both the backward compatible profile and the forward compatible profile. Bokk should only have to rewrite those, if necessary, but I would rather get off on the right foot.
But I’m a bit old school and think a hefty processed paper product is better to curl up with to assimilate the big picture. In reply to this post by LordSmoke Thanks once again for the helpful feedback. In my case, I’m more comfortable with fixed function pipeline, I rarely use shaders.
Looking into it today, I think I really don’t care at all about shaders. With respect to learning, I am worried about this statement in one of the threads: However, like the online tutorials, actual books on learning OpenGL are all over the place – publications spanning more than ten years, and more recent, supposedly up-to-date, offerings criticized for a poor blending of old and new programming models. But, hey, I might go wild and let the user pick a point and see ancillary information about it.
So, I could stick with that and let it worry about underlying paradigms, but I am thinking removing one less package dependency should be desirable.
JOGL Books/Resources (Game Development forum at Coderanch)
How is a newb to filter booi of this? I think this is part of why it’s hard to teach shader-based OpenGL effectively; in the process of building up a program, it’s very hard not to factor stuff out boook new wrapper objects, and once you do, it’s hard to teach with those. Here is what I looked at so far: First of all, thanks to everyone who has bpok so helpful and responsive in the past week or so in getting me up and running.
Of course, I abstract my stuff so the data plotting layer calls isolated, underlying procedures plotSymbol symbolType, location that handle the details. I want to plot multivariate data with different symbols, axes, titles, legend, with user rotate, translate, and zoom.
Since I am starting from zero, I’d like to not be confused by deprecated approaches.
This book contains a lot of useful info, but I noticed the same thing — the author builds up a set of wrapper objects that make it hard to see the OpenGL clearly. I’m going to try a different approach of factoring repeated code out into functions instead of objects, to see if that makes the OpenGL jigl clearer. Free forum by Nabble. Julien Gouesse Personal blog Website. My needs are rather simple.
jogl – Book recommendations?
I also want to plot texture-mapped surfaces of, say, brains, lungs, faces, and animate bok a bit – respiring lungs, growing brains. There is a new RedBook coming out in July that might address the criticisms of the current boook confounding programming modelsbut I have a project on which I need to start much sooner.
Actually, if you want your application to be largely supported, you will have to be comfortable both with the fixed function pipeline and the programmable pipeline. The main problems will be the real drop of the fixed function pipeline, i.
However, you should have a look at Jzy3D if you want to draw plots. Then again, obok seemed to serve my purposes just fine. Gets some recommendations here in the past year.